Intrinsic Motivation and Video games

 

One of the most common complaints from parents is that their child is 'addicted' to video games. 

I would prefer to use the term 'overuse'  than 'addicted'. Let us look at the ingredients that make the video game a success:

1. fun

2. competence is challenged

3. hangout with peers or related company

4. positive feedback

Research says that when the child's basic psychological needs aren't met at home/school; for the adult it would be home and work- the person would be drawn to playing video games. 

A person experiences challenges, gets positive feedback, hangs out either alone or in virtual company of similar interests. The person feels connected and part of a fraternity. when his psychological needs like relatedness/belongingness; autonomy and competence are met he is obviously drawn to play. And if fun is added to these elements why is it not a surprise?

Like in Maslow's hierarchy of needs unless a person's basic needs are met heshe cannot elevate oneself; cannot be intrinsically motivated to accomplish. when the needs are not met at home and at school/ work, such a person would be drawn to video games for fulfilment. 

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