Intrinsic Motivation and Video games
One of the most common complaints from parents is that their child is 'addicted' to video games.
I would prefer to use the term 'overuse' than 'addicted'. Let us look at the ingredients that make the video game a success:
1. fun
2. competence is challenged
3. hangout with peers or related company
4. positive feedback
Research says that when the child's basic psychological needs aren't met at home/school; for the adult it would be home and work- the person would be drawn to playing video games.
A person experiences challenges, gets positive feedback, hangs out either alone or in virtual company of similar interests. The person feels connected and part of a fraternity. when his psychological needs like relatedness/belongingness; autonomy and competence are met he is obviously drawn to play. And if fun is added to these elements why is it not a surprise?
Like in Maslow's hierarchy of needs unless a person's basic needs are met heshe cannot elevate oneself; cannot be intrinsically motivated to accomplish. when the needs are not met at home and at school/ work, such a person would be drawn to video games for fulfilment.
Comments